It's been exactly one week since I went public with this blogging thing and I don't think I'm being too full of myself when I say I've gotten off to a great start! Almost 50 followers and almost 1700 views!. I just wanted to say thanks to all my followers, commenters, and dare I say, fans out there who've given me and my blog such a warm start off. I'll do my best to live up to the attention and post a little something interesting each day.
As for today, the topic is promising game releases. In this case we're talking about Prototype 2.
I was a big fan of both Prototype and InFamous, two superhero sandbox games featuring gravelly-voiced protagonists that are spontaneously given superpowers in events that happen to nuke the living shit out of the city that they happen to be residing in. Both games came out at around the same time, and on the surface, look identical: You have superpowers, the city around you is in shambles, and look at all these people wandering around waiting for you to ruin their shit with ever more interesting powers as you progress the story. Now, that's where the similarities end. Aside from the different powers each "hero" has (and I add the quotations because both of the main characters can make a very large business of not only being colossal pricks, but nuking everything for blocks around).
Above: Cole McGrath of InFamous at the end of his evil ending. Below: Alex Mercer of Prototype, pretty much just being Alex.
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Now as I said I like both games, but for different reasons. Prototype was awesome in that it took everything that made the sandbox genre good too heart. It gives you a huge play area, an easy way to get around said area from the start of the game (whereas InFamous makes you wait for a good three or four levels in), and a huge population of people, soldiers, mutants and monsters to try out your ever-increasing repertoire of moves on. Mercer is by all accounts more awesome than your average person. He runs faster, jumps farther and can literally morph his body into anything from blades to claws to whips to body armor to other people to giant fists that look for all the world like Hulk Hands, which are always awesome (I would like to take this moment to apologize to my readers whose parents never loved them enough to buy them Hulk Hands). Aside from that, you can also use a handful of guns, tanks, and helicopters in your various adventures. While it doesn't have the attention to story or mission variety that InFamous offers it doesn't detract from the simple pleasure you get from stealthing into a military base disguised as a C.O. and progressively wreaking havoc inside until everyone is dead, then going outside and blowing the place up for giggles.
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To those people who haven't kept their ears to the ground for this in Prototype 2 you in fact DON'T reprise your role as the throat-punching Alex Mercer, but start afresh as James Heller. Apparently Heller was a soldier, one of many that were sent to kill and were summarily mowed down by Mercer (who by himself probably accounted for more casualties than Vietnam by the end of Prototype), but for some reason that of course had NOTHING TO DO AT ALL with the sudden lack of protagonist in the new game, Mercer infects with the same virus that changed him, instead of killing and eating Heller outright like he did for pretty much everything that looked at him crossways since the start of the first game. So, from what I can tell, the game starts and you take control of Heller with one objective: Find and kill Alex Mercer.
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Anyway, all that said I have high hopes for the sequel. Hopefully Radical games and Sucker Punch will cooperate a little better and release their games more tastefully spaced apart. Or maybe they thrive on competition? Who knows. As I said, the first game was an endless amount of fun, since you pretty much start the game as an unstoppable killing machine and build from there. From what I've seen Prototype 2 promises more of the same mass-dismembering, monster killing, helicopter punching goodness, and it's dialed up to eleven, and judging from it's predecessor, that's exactly what it ought to be.
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